![]() This gets determined by: damage you receive * bloodloss multiplier You can check out here what bloodtype can go with what. īlood types are very important, mixing these up will end up in death. ![]() You can check out the hitgroup profiles here. It's the same as without, except every hitgroup (except head!) has a different chance, time between bleeding ticks & the multiplier of how much blood you lose. You can also start bleeding if you receive a critical hit. You can recover from bleeding by taking a bandage.īleeding will be inflicted by a random chance upon taking damage. With bleeding, you'll lose blood every set amount of seconds. If your blood reaches 0% or you mix your bloodtype with a not compatible one then you'll die.īleeding is possibly something you should look out for. This'll be the most important thing in this mod. ![]() Upon spawning, you receive a set amount of blood along with a bloodtype, default being 6000ml.
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